Decryptor minigame
Group project, 12 weeks
Game Engine: Unity
The Challenge
Our team had been working on different prototypes for mechanics separately.
I wanted to combine all of our mechanics in a level that symbolizes the final level of the game, with all the mechanics included.
My Approach
I made a level that incorporated all of our current mechanics in one prototype:
- Moving walls to block or let through a laser
- Turning objects to deflect the laser
- Chargeable and toggleable laser access points
- Nodes that have to be activated with a specific order
I started my experimentation phase with a paper prototype.Then I created a prototype of a smaller level to gain experience with using the mechanics.
Finally, I made and tested the final level design.
I started my experimentation phase with a paper prototype:
Paper prototype V1
Experimenting with the moving walls mechanic(outdated player movement mechanic)
Paper prototype V2
(Different level with old version of the turning walls mechanic)
Then, I created a prototype of a smaller level to gain experience with using the mechanics.
Calibration Level V1
Calibration Level V2 after playtests
Finally, from the lessons I learned, I created and tested the final level.
Main Level v1
Main level v2 after playtests
The Result
The final level:
- Used all of our mechanics
- Was thoroughly tested for bugs and difficulty-level





